posted ago by ewxilk ago by ewxilk +3 / -0

This post is not about whether time is speeding up or not. I believe it is and lots and lots of other people would agree. This post is about why it might be happening.

Let's take video games. Video games run at certain framerate. If the game runs at, say, 60 fps, then each second contains 60 separate frames. Now, let's say that character makes a move that takes a certain amount of time. For example, jump. Let's say that jumping in this game takes a bit more than a second. So, at 60 fps a jump would take about 80 frames. At, say, 100 fps the same jump would take about 140 frames or so.

Higher framerates mean that every action, every event uses up more individual moments (frames) than lower ones. Or, in other words, each individual frame is less eventful than on lower framerates. Keep in mind, that objective time stays the same. That jump still takes a bit more than a second regardless of framerate. Even if framerate is ridiculously low, like 5 frames per second, it still takes the same amount of objective time. It's just that each of those 5 frames will contain more events, more advancements than on higher framerate.

I guess, by now you can see where I'm going with this. Our time is speeding up because the actual framerate of our reality (simulation?) is lower than it used to be. The framerate of our simulation is slowing down. Or you could also say that the server our reality is running on is starting to lag and that is the reason why our perceptive time is speeding up. Coincidentally this indirectly proves that we are indeed living in a simulation.

Crazy shit, I know... It's just an idea I had yesterday and decided to write it up. It explains and ties together several phenomena quite neatly and nicely. What do you think?