This post is not about whether time is speeding up or not. I believe it is and lots and lots of other people would agree. This post is about why it might be happening.
Let's take video games. Video games run at certain framerate. If the game runs at, say, 60 fps, then each second contains 60 separate frames. Now, let's say that character makes a move that takes a certain amount of time. For example, jump. Let's say that jumping in this game takes a bit more than a second. So, at 60 fps a jump would take about 80 frames. At, say, 100 fps the same jump would take about 140 frames or so.
Higher framerates mean that every action, every event uses up more individual moments (frames) than lower ones. Or, in other words, each individual frame is less eventful than on lower framerates. Keep in mind, that objective time stays the same. That jump still takes a bit more than a second regardless of framerate. Even if framerate is ridiculously low, like 5 frames per second, it still takes the same amount of objective time. It's just that each of those 5 frames will contain more events, more advancements than on higher framerate.
I guess, by now you can see where I'm going with this. Our time is speeding up because the actual framerate of our reality (simulation?) is lower than it used to be. The framerate of our simulation is slowing down. Or you could also say that the server our reality is running on is starting to lag and that is the reason why our perceptive time is speeding up. Coincidentally this indirectly proves that we are indeed living in a simulation.
Crazy shit, I know... It's just an idea I had yesterday and decided to write it up. It explains and ties together several phenomena quite neatly and nicely. What do you think?
To believe implies holding onto lots and lots of ideals in agreement with other people...that reduces a natives resistance within the ongoing velocity of nature, hence making it look faster.
In reality...slower and faster represent measurements taken by a destabilized (imbalance) native who chooses to ignore the stability (balance) of nature.
Gaming implies gambling aka taking a chance, while ignoring given choice. It's balance which gives choice, while chance tempts imbalance.
It's ones minds which ascertains a frame by rating anything, while ignoring how nature runs everything through each thing within.
What you describe as action represents RE-action aka an artificial response (framerate) to natural action (ongoing flow).
Doing so establishes the theory of why time is speeding up because keeping slows the mind down.
Framing ones mind with ratings represents the simulation few run within many to occupy a mental consensus.
Living implies singularity; not plurality (we) and indeed implies within (life) dead (inception towards death)...mentally holding onto pluralism (we) and factionalism (indeed) represents the simulation to distract life from living.
Nature implies just (balance); being implies at odds (choice)...few distract many from that with physical idols and mental ideals. Holding onto either imbalances a beings choice.