This post is not about whether time is speeding up or not. I believe it is and lots and lots of other people would agree. This post is about why it might be happening.
Let's take video games. Video games run at certain framerate. If the game runs at, say, 60 fps, then each second contains 60 separate frames. Now, let's say that character makes a move that takes a certain amount of time. For example, jump. Let's say that jumping in this game takes a bit more than a second. So, at 60 fps a jump would take about 80 frames. At, say, 100 fps the same jump would take about 140 frames or so.
Higher framerates mean that every action, every event uses up more individual moments (frames) than lower ones. Or, in other words, each individual frame is less eventful than on lower framerates. Keep in mind, that objective time stays the same. That jump still takes a bit more than a second regardless of framerate. Even if framerate is ridiculously low, like 5 frames per second, it still takes the same amount of objective time. It's just that each of those 5 frames will contain more events, more advancements than on higher framerate.
I guess, by now you can see where I'm going with this. Our time is speeding up because the actual framerate of our reality (simulation?) is lower than it used to be. The framerate of our simulation is slowing down. Or you could also say that the server our reality is running on is starting to lag and that is the reason why our perceptive time is speeding up. Coincidentally this indirectly proves that we are indeed living in a simulation.
Crazy shit, I know... It's just an idea I had yesterday and decided to write it up. It explains and ties together several phenomena quite neatly and nicely. What do you think?
Well, when I was zoomer age, I did not feel any time speeding up. So there... Also, I imagine you could ask some boomers did they feel time is running like crazy when they were 30 and ask the same question people who are 30 now. Of course, answers will wary, but I'm quite certain that there will be much more 30 year old people now who feel that time isn't right than those who were 30 in, say, 80s or 90s.
I don't think this has anything to do with physics at all. Consider it a thought experiment of sorts. If we really are living in a simulation and time is speeding up on a systemic level, then internal logic of the simulation itself will not be impacted. Like in that game which runs in a ridiculously low framerate. The internal logic of it will still work. It'll be janky as hell, it will lag, but barring some very poor coding decisions (like tying some internal logic directly to framerate) it will all still work pretty much correctly.
Also, I did not state that I consider it to be rock solid explanation. However, I do feel strongly that time really is speeding up and it can't be explained simply by age or smartphone use. This is happening on some kind of a fundamental level.