Piracy’s always been the safeguard against shitty business practices. I’ve never worried about what any game company did because piracy will always be there if they piss you off enough.
Modern games are so shit that nobody buys them anymore. They’re just geared to online multiplayer grinding for the latest Fortnite style skin or loot boxes while you can buy a new operator- transgender black Jewish Armenian non binary they them- in a loot box.
If nobody will buy all that proprietary games and soft, they will give it out for free. If nobody will take it, they will begin to pay you for taking them.
They want you to play games and use bloatware. They make profits on completely different things, selling data they collect or taking money for making you burn time doing nothing from those who need that.
Charging for the game gives the illusion of value. I remember years ago when cell phones first hit the market that calls were unlimited but text messages were monitored data subject to additional charges. Digital phone calls use much more data than a text message.
There is also another thing I wrote about recently.
You buy AAA game for $50, but to play it with decent performance you have to buy new hardware for $500 or even more. Chips are dirt cheap for the manufacturer, for the fab there is no difference, what model of chip to produce if the size of crystal is the same. Just a question of what mask they will use - current one or few years old one. So, most part of this $500 profit goes to marketing. And games are part of it and I think game makers get much more from hardware manufacturers than from game sales. And I could perfectly imagine the situation, where games are completely free, since they paid by hardware manufacturer.
Also, take in account that large game makers at least have a tons of tax extempts and all that big business help from government who need people be always busy with something senseless and have no time or interest for real life, including politics.
So, game makers have at least two significant sources of money, and end user sales is just some additional, but in no way critical profit.
And they're probably infested with paid DLC and lootboxes too. Mostly DLC. Gone were the day of password unlocks. You want a boosted experience? Pay! The only DLC campaign I know that comes out free for like 5 to 6 years minimum is from God of War Valhalla.
Yeah, especially mobile games, they are just an ad with some intermittent gaming to keep you watching 🤣
I'd rather play old DOS games... I'm replaying Volfied now.
As in different than most others who choose to behave alike? Because sameness (inception towards death) generates differences (life)...even if most ignore this for behaving alike; according to norm; in adherence to mainstream; lockstep within party-line; following leaders etc.
Piracy’s always been the safeguard against shitty business practices. I’ve never worried about what any game company did because piracy will always be there if they piss you off enough.
Modern games are so shit that nobody buys them anymore. They’re just geared to online multiplayer grinding for the latest Fortnite style skin or loot boxes while you can buy a new operator- transgender black Jewish Armenian non binary they them- in a loot box.
It’s worthless.
If nobody will buy all that proprietary games and soft, they will give it out for free. If nobody will take it, they will begin to pay you for taking them.
They want you to play games and use bloatware. They make profits on completely different things, selling data they collect or taking money for making you burn time doing nothing from those who need that.
Charging for the game gives the illusion of value. I remember years ago when cell phones first hit the market that calls were unlimited but text messages were monitored data subject to additional charges. Digital phone calls use much more data than a text message.
There is also another thing I wrote about recently.
You buy AAA game for $50, but to play it with decent performance you have to buy new hardware for $500 or even more. Chips are dirt cheap for the manufacturer, for the fab there is no difference, what model of chip to produce if the size of crystal is the same. Just a question of what mask they will use - current one or few years old one. So, most part of this $500 profit goes to marketing. And games are part of it and I think game makers get much more from hardware manufacturers than from game sales. And I could perfectly imagine the situation, where games are completely free, since they paid by hardware manufacturer.
Also, take in account that large game makers at least have a tons of tax extempts and all that big business help from government who need people be always busy with something senseless and have no time or interest for real life, including politics.
So, game makers have at least two significant sources of money, and end user sales is just some additional, but in no way critical profit.
Yep still is the case on some providers.
What? You can buy games?
And they're probably infested with paid DLC and lootboxes too. Mostly DLC. Gone were the day of password unlocks. You want a boosted experience? Pay! The only DLC campaign I know that comes out free for like 5 to 6 years minimum is from God of War Valhalla.
Yeah, especially mobile games, they are just an ad with some intermittent gaming to keep you watching 🤣 I'd rather play old DOS games... I'm replaying Volfied now.
Mobile games are awful.
a) If everything (perceivable) is offered to every one (perception); then one can only own nothing (suggested).
b) Being (life) implies leased (inception towards death) by reality.
Game implies "prey hunted" aka GA (collect) MANN (man; person)...players are the price.
Why are you like this?
As in different than most others who choose to behave alike? Because sameness (inception towards death) generates differences (life)...even if most ignore this for behaving alike; according to norm; in adherence to mainstream; lockstep within party-line; following leaders etc.