I was demonstrating that if you take only a portion of the mathematics and ignore the rest, you get strange results. It's exactly the same principle as what you are doing.
I mean all you basically said is gravity makes it work like magic. I am describing the geometric path the plane has to follow if earth is a sphere as we are told. I'm saying it's impossible because if you were following a trajectory that dips 837 feet per second, there is no way you could perceive it as a straight and level path. If you can set aside globe programming we have had from birth, no one perceives this earth curvature when flying at any speed, and how could you not if it's as dramatic as I outlined?
if you were following a trajectory that dips 837 feet per second, there is no way you could perceive it as a straight and level path
Depending on your frame of reference. If you continuously preserve "down" to mean towards the center of the earth, then there is no 837' drop, because you're frame of reference compensates.
If your frame of reference is far from earth looking onward, then gravity doesn't pull the plane your perspective's "down" the entire time, but instead the angle of incidence of the force of gravity shifts continually, maintaining a direction inward toward the center of the earth.
You oversimplify and then say "impossible" instead of thinking it through.
I guess draw a diagram of the plane's initial and final locations, and draw the vectors where you think gravity and lift are directed at each location. Should be apparent, but I guess for some it isn't.
Alright, I appreciate you addressing it seriously. And I get what you are saying that as gravity shifts as you go around the curve it makes this 'drop' unapparent for lack of a better word. I just don't agree that gravity could hide any hint of flying an arc that dramatic (due to the speed).
Incase you were interested in addressing another FE proof for shits and giggles. Here is a video explaining how their gyroscopes work, and how they cannot possibly function on a rotating/Orbiting sphere. Essentially if you flew from USA to Australia your gyro which is meant to orient you to a level runway, would show that you are upside down. Airplane Gyros hold their rigidity in space regardless of gravity, inertia, rotation or any other motion. This issue has turned countless pilots into FE's and many have been fired or grounded over the issue.
https://www.bitchute.com/video/hRBuIFBed0tq/
That's an interesting example I haven't thought about. I'll give you a RoundEarth example that perhaps you haven't:
When I play online games with friends in my area, our ping/lag/latency is almost the same. When I play with friends overseas, our ping is different.
When we connect to US server, my ping is 20 but my Australian friend's ping is much higher, maybe 300-400. But if I were to play on HIS servers, now his ping is 20 and my ping is 3-400.
But if we play a server in South America, now both of our pings are around 200, and if we play on Eastern Europe server, also both our pings are around 250.
How, on a flat earth, can the pings be those numbers? On a globe it would make sense that 1/2way around to the east is the same as halfway around to the west.
But on a planar earth, there is no way that the ping/lag numbers equate to distance. So, where does the extra latency come from?
I was demonstrating that if you take only a portion of the mathematics and ignore the rest, you get strange results. It's exactly the same principle as what you are doing.
I mean all you basically said is gravity makes it work like magic. I am describing the geometric path the plane has to follow if earth is a sphere as we are told. I'm saying it's impossible because if you were following a trajectory that dips 837 feet per second, there is no way you could perceive it as a straight and level path. If you can set aside globe programming we have had from birth, no one perceives this earth curvature when flying at any speed, and how could you not if it's as dramatic as I outlined?
Depending on your frame of reference. If you continuously preserve "down" to mean towards the center of the earth, then there is no 837' drop, because you're frame of reference compensates.
If your frame of reference is far from earth looking onward, then gravity doesn't pull the plane your perspective's "down" the entire time, but instead the angle of incidence of the force of gravity shifts continually, maintaining a direction inward toward the center of the earth.
You oversimplify and then say "impossible" instead of thinking it through.
I guess draw a diagram of the plane's initial and final locations, and draw the vectors where you think gravity and lift are directed at each location. Should be apparent, but I guess for some it isn't.
Alright, I appreciate you addressing it seriously. And I get what you are saying that as gravity shifts as you go around the curve it makes this 'drop' unapparent for lack of a better word. I just don't agree that gravity could hide any hint of flying an arc that dramatic (due to the speed).
Incase you were interested in addressing another FE proof for shits and giggles. Here is a video explaining how their gyroscopes work, and how they cannot possibly function on a rotating/Orbiting sphere. Essentially if you flew from USA to Australia your gyro which is meant to orient you to a level runway, would show that you are upside down. Airplane Gyros hold their rigidity in space regardless of gravity, inertia, rotation or any other motion. This issue has turned countless pilots into FE's and many have been fired or grounded over the issue. https://www.bitchute.com/video/hRBuIFBed0tq/
That's an interesting example I haven't thought about. I'll give you a RoundEarth example that perhaps you haven't:
When I play online games with friends in my area, our ping/lag/latency is almost the same. When I play with friends overseas, our ping is different.
When we connect to US server, my ping is 20 but my Australian friend's ping is much higher, maybe 300-400. But if I were to play on HIS servers, now his ping is 20 and my ping is 3-400.
But if we play a server in South America, now both of our pings are around 200, and if we play on Eastern Europe server, also both our pings are around 250.
How, on a flat earth, can the pings be those numbers? On a globe it would make sense that 1/2way around to the east is the same as halfway around to the west.
But on a planar earth, there is no way that the ping/lag numbers equate to distance. So, where does the extra latency come from?