Alright, I appreciate you addressing it seriously. And I get what you are saying that as gravity shifts as you go around the curve it makes this 'drop' unapparent for lack of a better word. I just don't agree that gravity could hide any hint of flying an arc that dramatic (due to the speed).
Incase you were interested in addressing another FE proof for shits and giggles. Here is a video explaining how their gyroscopes work, and how they cannot possibly function on a rotating/Orbiting sphere. Essentially if you flew from USA to Australia your gyro which is meant to orient you to a level runway, would show that you are upside down. Airplane Gyros hold their rigidity in space regardless of gravity, inertia, rotation or any other motion. This issue has turned countless pilots into FE's and many have been fired or grounded over the issue.
https://www.bitchute.com/video/hRBuIFBed0tq/
That's an interesting example I haven't thought about. I'll give you a RoundEarth example that perhaps you haven't:
When I play online games with friends in my area, our ping/lag/latency is almost the same. When I play with friends overseas, our ping is different.
When we connect to US server, my ping is 20 but my Australian friend's ping is much higher, maybe 300-400. But if I were to play on HIS servers, now his ping is 20 and my ping is 3-400.
But if we play a server in South America, now both of our pings are around 200, and if we play on Eastern Europe server, also both our pings are around 250.
How, on a flat earth, can the pings be those numbers? On a globe it would make sense that 1/2way around to the east is the same as halfway around to the west.
But on a planar earth, there is no way that the ping/lag numbers equate to distance. So, where does the extra latency come from?
I'm not sure how familiar you are with the flat earth model, but if you search 'Gleason 1893 map' this is the generally agreed upon approximation.
We don't believe there is any satellites used for communication in orbit. All communication is through various land and sea cables, and radio/cell towers. Its easy to look up,but nasa also releases 1000s of helium balloon satellites that can stay aloft for 1-2 years. These have various purposes but they can also function as repeaters for communication. Any land in the southern hemisphere is going to be towards the extremities of flat earth, and I would expect any communication delays to be represented in this. Look up that map I told you, but I hope that provides some insite to your observations.
Edit: I can't find a FE representation right now, but if you look at the layout of sea cables between continents, they make far more sense on a flat earth map. The sea cable distances between South America, South Africa, and Australia are far to great to be practical on a flat earth layout. This is why they are all focused in the northern hemisphere.
Alright, I appreciate you addressing it seriously. And I get what you are saying that as gravity shifts as you go around the curve it makes this 'drop' unapparent for lack of a better word. I just don't agree that gravity could hide any hint of flying an arc that dramatic (due to the speed).
Incase you were interested in addressing another FE proof for shits and giggles. Here is a video explaining how their gyroscopes work, and how they cannot possibly function on a rotating/Orbiting sphere. Essentially if you flew from USA to Australia your gyro which is meant to orient you to a level runway, would show that you are upside down. Airplane Gyros hold their rigidity in space regardless of gravity, inertia, rotation or any other motion. This issue has turned countless pilots into FE's and many have been fired or grounded over the issue. https://www.bitchute.com/video/hRBuIFBed0tq/
That's an interesting example I haven't thought about. I'll give you a RoundEarth example that perhaps you haven't:
When I play online games with friends in my area, our ping/lag/latency is almost the same. When I play with friends overseas, our ping is different.
When we connect to US server, my ping is 20 but my Australian friend's ping is much higher, maybe 300-400. But if I were to play on HIS servers, now his ping is 20 and my ping is 3-400.
But if we play a server in South America, now both of our pings are around 200, and if we play on Eastern Europe server, also both our pings are around 250.
How, on a flat earth, can the pings be those numbers? On a globe it would make sense that 1/2way around to the east is the same as halfway around to the west.
But on a planar earth, there is no way that the ping/lag numbers equate to distance. So, where does the extra latency come from?
I'm not sure how familiar you are with the flat earth model, but if you search 'Gleason 1893 map' this is the generally agreed upon approximation. We don't believe there is any satellites used for communication in orbit. All communication is through various land and sea cables, and radio/cell towers. Its easy to look up,but nasa also releases 1000s of helium balloon satellites that can stay aloft for 1-2 years. These have various purposes but they can also function as repeaters for communication. Any land in the southern hemisphere is going to be towards the extremities of flat earth, and I would expect any communication delays to be represented in this. Look up that map I told you, but I hope that provides some insite to your observations.
Edit: I can't find a FE representation right now, but if you look at the layout of sea cables between continents, they make far more sense on a flat earth map. The sea cable distances between South America, South Africa, and Australia are far to great to be practical on a flat earth layout. This is why they are all focused in the northern hemisphere.