a) uniformed vs informed...while ignoring inspired.
b) The trick...I suggest you are villager or werewolf to trick you to consent to be villager or werewolf. That implies informed consent aka consenting to suggested information, while ignoring perceivable inspiration.
c) Life and death defined by information and consent, while ignoring in-spir-ation aka being within (in) breathable (spir) action (tion).
d) Everyone playing looses reality (perceivable) to fiction (suggested); while only the chosen one suggesting wins everyone's consent and permission to shape fiction within reality.
e) GAME; noun - "amusement" + AMUSE; verb "to divert the attention, beguile, delude; fool, tease, hoax, entrap; make fun of; cause to muse" + MENT; noun - "mind; memory".
tl; dr: HUNTING (to suggest) GAME (to consent). PRAY implies "ask; invite; request from another", which implies ones consent to be PREY to another.
TIRE, verb (Latin tero) - "to exhaust the power of attending"
EXHAUST', verb (Latin exhaurio, ex and haurio) - "to draw"
Ones power (resistance) of attending (velocity) allows one to draw from generation (inception towards death) as to re-generate self (life)...it's ignoring that which permits others to draw ones resistance.
That werewolf game permits those suggesting it to draw from those playing it, who're investing their minds into it. This investing of mind into suggested implies an "invest-ment" for the chosen one suggesting it...aka many losing trust, while few making bank.
a) uniformed vs informed...while ignoring inspired.
b) The trick...I suggest you are villager or werewolf to trick you to consent to be villager or werewolf. That implies informed consent aka consenting to suggested information, while ignoring perceivable inspiration.
c) Life and death defined by information and consent, while ignoring in-spir-ation aka being within (in) breathable (spir) action (tion).
d) Everyone playing looses reality (perceivable) to fiction (suggested); while only the chosen one suggesting wins everyone's consent and permission to shape fiction within reality.
e) GAME; noun - "amusement" + AMUSE; verb "to divert the attention, beguile, delude; fool, tease, hoax, entrap; make fun of; cause to muse" + MENT; noun - "mind; memory".
tl; dr: HUNTING (to suggest) GAME (to consent). PRAY implies "ask; invite; request from another", which implies ones consent to be PREY to another.
Do you ever get tired of this ?
Ones power (resistance) of attending (velocity) allows one to draw from generation (inception towards death) as to re-generate self (life)...it's ignoring that which permits others to draw ones resistance.
That werewolf game permits those suggesting it to draw from those playing it, who're investing their minds into it. This investing of mind into suggested implies an "invest-ment" for the chosen one suggesting it...aka many losing trust, while few making bank.