Unity Technologies announced a new pricing strategy which somehow tracks and charges developer for each install of the game. Developers got mad, Unity later said it's per install, not per user. That means if you reload browser pages too many times the developers of webgl games have to pay unity royalties.
Now all the famous unity games like rust, cities skyline or ori, they are in the past. Right now there is only escape from Tarkov which is made in unity. Russia doesn't have a game-dev market. They probably only have one or two console games. Eft is a very famous PC game. Their customer support is terrible but many people who are into mil sim say EFT is arguably the best game ever. Particularly map design. Eft definitely have the best map design of any fps games. Netcode, bugs and other stuff maybe not so much.
Eft is also revolutionary in another thing- extraction game mode. There weren't many shooters with loot extractions. The division and then eft. Eft had a budget smaller than 10 million $ but made over... at least 350m $, probably even lot higher than even that. Imagine that, all the while east Europe or middle east has a tiny game development, China now has a small game dev market.
So is it possible that unity changed policy to hurt EFT?
Unity is hurting like everyone else, and some bean counter had a brainwave.
Personally I find the game to be atrocious.