It's not a mystery that videos games are big business. The original games were hobbies of love and the first big blockbusters were clearly pioneers and many got wrung through the wringer.
These days there is the myth of indie developer, but I am beginning to see that all major games with a few notable exceptions are tied to massive corporations.
A couple I noticed were some which were closed down and yet had some good titles under their belts so it couldn't be wholly based on reception, possibly burn and too costly to continue but what I found interesting was that a lot of Connected companies which are no longer present are all tied to making war games which are pro US military invasion... Pandemic Studios - Danger close Games - DiCE are all pushing war games out and are clearly most prolifically doing this during the bush war and Obama war years....
Notice how these days it's these major competitive p2p games which have less war themes .... Everything became loot boxes, and less about the plot of saving a nation or any such reasoning. It's just skins and loot.
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I just find it interesting how many war games were big when I was growing up and now there are very few by the old standards.
2 factors:
1-Anything with a big budget/big following has to be sponsored and controlled one way or another by the jewish oligarchy. Any famous studio or game title will get bought out. even if they start out indie or a one man show, they cannot let anything with a good number of users get out of hand. Take for example Minecraft, the guy who made it could have at some point pushed any message he wanted to his HUGE user base. It is very inconvenient for the jewish oligarchy because they are a house of cards that can easily tumble with the truth.
2-Market forces make any big investment conform to existing formulas. Anyone with a big investment will first study the market and make something that is in demand and not risk any new endeavors.
Basically what is happening to games is what is happening to all forms of entertainment or culture.