posted ago by MysteriousFedKnight ago by MysteriousFedKnight +6 / -0

I'm going to talk about a videogame, it's why i made the post.

But before i'm going to talk of how it connects to our common shared reality as realists, or conspiracy theorists as the authorities/principalities would rather have it.

In my twenty years long effort of research (i know i'm a rookie in comparison to many, but still), a problem i noted early on, was the emotional degeneration that happens along the road, and how it make us powerless to effect change. We can know the truth, but if we are sorry asses and look like one, we are never going to be able to sway the course. Because humans are animals, and most people will never get over this level. Which means that if what you know doesn't help your emotional well being but instead the opposite, most people will find your knowledge repelling, truth or not. Hard truth there.

So my research for truth has been long tainted by this consideration: Not only do i need to learn the truth, but i also need to keep myself in check and above others emotionally if i want to be able to spread it later. A gruesome destiny, in a sense, since internally knowing i'm a slave to people who torture and eat kids who could have been my own, and playing nice outwardly, it's a challenge without an obvious answer, which is played daily unbeknownst to most people. It takes minmaxing emotionally to a new level, and i have some appreciation for that. I consider most people there are, wether aware or not of it, playing a similar game with themselves.

Long story to say: i consider the emotional aspect, or feedback, of the research for truth, foundational for success in spreading its results. And that's my reasoning for it.

So that's a very different topic from conspiracies, yet adjacent in my view and extremely relevant. I focused more on ways to make my fellow healthy despite his knowledge, and not on the knowledge itself.

Now, about videogames. They are mostly mindless dopamine farms, but some do try to break this tradition and have some real life value.

The one i'm going to suggest is called outer wilds. It's about exploration. And it's about reconnecting with our 'childish' (natural) sense of wonder and discovery.

There are no monsters and little life. There is no fighting. Only discovery, and physical limits to hurt you (you WILL splash into the sun atleast a couple times. It's normal and part of what the game want you to feel, it's ok to fail. It's expected, part of the process).

I usually hate space or sci-fi videogames, but this one hits completely different.

The only spoiler i'm going to make about it is that it is, in the end, a moksha simulator, perfectly executed.

It's that one game you cannot talk about because the story is the road, and any talk about it ruins aspects of the experience for the individual. So i'm not trying to be mysterious, just the game is about mystery and self discovery. There is nothing else to it, so to reveal the contents is akin to ruin it for somebody else. It's an intentional concept design choice, and i highly respect its designers for it.

I leave to the reader to understand how this game fits with my premise of emotional health. You probably won't see it unless you play it. Cheers and have a nice day.