He doesn't have the camera setup properly for perspective.....he needs to make a globe with a max draw distance and relative scale to the projection.....
That balloon is monstrously large.
I have done work with 3D graphics programming....you need to make it modelled correctly.... I can make impossible things happen in renderings...
You....don't even know how 3D graphics work...but you trust them?
So fucking stupid
I can code my own simulation and it won't like your stupid video...it will be a lot more like the right video....because....that's how perspective in 3D graphics works...
How do you think it draws......
Huh?...well let me tell you....it's not a single way....omg!!!!
You set up different perspectives... different parameters...and make it do weird sht.....
Like time rotations....
Oh but you trust a 3D image you cannot even make yourself.....dumbass.
Just to make you struggle and I want to see it....if that simulation you posted.....
Not necessarily. Perspective also works against the argument for the same reason.
You would need to be sufficiently far away from the earth relative to the size of both you and the earth to see such a drop off.
So again, altitude becomes the question.
How do I know your balloon footage is actually that high....what if it's not?
I get it looks high.....but again....we have amazing cgi today. So making a grainy footage video of a spinning camera is not the best tbf.
Again. I am skeptical, but on both sides.
I would love to see some real proof on either side that I can myself confirm but I also do not know a way to reliably determine the altitude....
Yeah great...but then how do I measure it....
That simulation is not accurate at all.....
He doesn't have the camera setup properly for perspective.....he needs to make a globe with a max draw distance and relative scale to the projection.....
That balloon is monstrously large.
I have done work with 3D graphics programming....you need to make it modelled correctly.... I can make impossible things happen in renderings...
You....don't even know how 3D graphics work...but you trust them?
So fucking stupid
I can code my own simulation and it won't like your stupid video...it will be a lot more like the right video....because....that's how perspective in 3D graphics works...
How do you think it draws......
Huh?...well let me tell you....it's not a single way....omg!!!!
You set up different perspectives... different parameters...and make it do weird sht.....
Like time rotations....
Oh but you trust a 3D image you cannot even make yourself.....dumbass.
Just to make you struggle and I want to see it....if that simulation you posted.....
Is it RAY CASTED??? Or....not?