Gaming is now 'big' business. Indie game developers barely make profits and when they do they usually offered to be purchased by a publisher and then the rest going forward is the publisher.
Games were originally passion projects which got big when technology could handle it so each generation brought new opportunities for game developers to cut their teeth and set new stage
The last few years have been dominated by mobile ideas which are based on engagement time and money subscriptions and payments to justify it. This spread into online competitive places with skins and various badges etc.
Storytelling has no incentive in big companies to make anything but highly consumerist games designs to extract money because the shear size of their enterprise is so large it requires constant feeding and they are inefficient and usually beholden to shareholder decisions which have nothing to do with the games.
Games are getting too expensive to produce so cheaper and cheaper talent is also being used to fill the gaps where possible.
Gaming is now 'big' business. Indie game developers barely make profits and when they do they usually offered to be purchased by a publisher and then the rest going forward is the publisher.
Games were originally passion projects which got big when technology could handle it so each generation brought new opportunities for game developers to cut their teeth and set new stage
The last few years have been dominated by mobile ideas which are based on engagement time and money subscriptions and payments to justify it. This spread into online competitive places with skins and various badges etc.
Storytelling has no incentive in big companies to make anything but highly consumerist games designs to extract money because the shear size of their enterprise is so large it requires constant feeding and they are inefficient and usually beholden to shareholder decisions which have nothing to do with the games.
Games are getting too expensive to produce so cheaper and cheaper talent is also being used to fill the gaps where possible.