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Reason: None provided.

Lol, so were supposed to believe this guy because he made a parody about it. Thats real great detective work there sherlock.

https://odysee.com/@JVTruth2:0/24-Hour-SUN-in-Antarctica!--Flat-Earth-DEBUNKED.:1

This video trys to at least show SOMETHING. One 3 second clip of the sun coming around a mountain. Once you watch the whole thing it makes sense.

MY GOD, I think im a retard sometimes but people like this make me feel like im a genius. At the middle of the clip hes claiming that they are merging the clouds together........ yeah no shit sherlock its on a loop, you can see the steam puff from an exhaust as well. Like I must be missing something here. Not proof one way or the other.

Anyway.

Also if your a master of orbital simulations, surely you will have some code?

Ill start.

float mass1 = prefab.GetComponent<Rigidbody>().mass * sunGameObject.GetComponent<Rigidbody>().mass;

float tDistance = Vector3.Distance(sunGameObject.GetComponent<Rigidbody>().position, prefab.GetComponent<Rigidbody>().position);

float tVelocity = Mathf.Sqrt(mass1 / tDistance);

Can you even tell me what this is doing, this is like basic, two object, orbital math. Not that this actually proves anything, just simple math which appears to predict the paths of celestial object.

244 days ago
1 score
Reason: None provided.

Lol, so were supposed to believe this guy because he made a parody about it. Thats real great detective work there sherlock.

https://odysee.com/@JVTruth2:0/24-Hour-SUN-in-Antarctica!--Flat-Earth-DEBUNKED.:1

This video trys to at least show SOMETHING. One 3 second clip of the sun coming around a mountain. Once you watch the whole thing it makes sense.

MY GOD, I think im a retard sometimes but people like this make me feel like im a genius. At the middle of the clip hes claiming that they are merging the end and beginning......... yeah no shit sherlock its on a loop, you can see the steam puff from an exhaust as well. Like I must be missing something here.

Anyway.

Also if your a master of orbital simulations, surely you will have some code?

Ill start.

float mass1 = prefab.GetComponent<Rigidbody>().mass * sunGameObject.GetComponent<Rigidbody>().mass;

float tDistance = Vector3.Distance(sunGameObject.GetComponent<Rigidbody>().position, prefab.GetComponent<Rigidbody>().position);

float tVelocity = Mathf.Sqrt(mass1 / tDistance);

Can you even tell me what this is doing, this is like basic, two object, orbital math. Not that this actually proves anything, just simple math which appears to predict the paths of celestial object.

244 days ago
1 score
Reason: None provided.

Lol, so were supposed to believe this guy because he made a parody about it. Thats real great detective work there sherlock.

https://odysee.com/@JVTruth2:0/24-Hour-SUN-in-Antarctica!--Flat-Earth-DEBUNKED.:1

This video trys to at least show SOMETHING. One 3 second clip of the sun coming around a mountain. Once you watch the whole thing it makes sense.

MY GOD, I think im a retard sometimes but people like this make me feel like im a genius. At the middle of the clip hes claiming that they are merging the end and beginning......... yeah no shit sherlock its on a loop, you can see the steam puff from an exhaust as well. Like I must be missing something here.

Anyway.

Also if your a master of orbital simulations, surely you will have some code?

Ill start.

float mass1 = prefab.GetComponent<Rigidbody>().mass * sunGameObject.GetComponent<Rigidbody>().mass;

float tDistance=Vector3.Distance(sunGameObject.GetComponent<Rigidbody>().position, prefab.GetComponent<Rigidbody>().position);

float tVelocity = Mathf.Sqrt(mass1 / tDistance);

Can you even tell me what this is doing, this is like basic, two object, orbital math. Not that this actually proves anything, just simple math which appears to predict the paths of celestial object.

244 days ago
1 score
Reason: None provided.

Lol, so were supposed to believe this guy because he made a parody about it. Thats real great detective work there sherlock.

https://odysee.com/@JVTruth2:0/24-Hour-SUN-in-Antarctica!--Flat-Earth-DEBUNKED.:1

This video trys to at least show SOMETHING. One 3 second clip of the sun coming around a mountain. Once you watch the whole thing it makes sense.

MY GOD, I think im a retard sometimes but people like this make me feel like im a genius. At the middle of the clip hes claiming that they are merging the end and beginning......... yeah no shit sherlock its on a loop, you can see the steam puff from an exhaust as well. Like I must be missing something here.

Anyway.

Also if your a master of orbital simulations, surely you will have some code?

Ill start.

float mass1 = prefab.GetComponent<Rigidbody>().mass * sunGameObject.GetComponent<Rigidbody>().mass;

float tDistance = Vector3.Distance(sunGameObject.GetComponent<Rigidbody>().position, prefab.GetComponent<Rigidbody>().position);

float tVelocity = Mathf.Sqrt(mass1 / tDistance);

Can you even tell me what this is doing, this is like basic, two object, orbital math. Not that this actually proves anything, just simple math which appears to predict the paths of celestial object.

244 days ago
1 score
Reason: Original

Lol, so were supposed to believe this guy because he made a parody about it. Thats real great detective work there sherlock.

https://odysee.com/@JVTruth2:0/24-Hour-SUN-in-Antarctica!--Flat-Earth-DEBUNKED.:1

This video trys to at least show SOMETHING. One 3 second clip of the sun coming around a mountain. Once you watch the whole thing it makes sense.

MY GOD, I think im a retard sometimes but people like this make me feel like im a genius. At the middle of the clip hes claiming that they are merging the end and beginning......... yeah no shit sherlock its on a loop, you can see the steam puff from an exhaust as well. Like I must be missing something here.

Anyway.

Also if your a master of orbital simulations, surely you will have some code?

Ill start.

float tDistance = Vector3.Distance(sunGameObject.GetComponent<Rigidbody>().position, prefab.GetComponent<Rigidbody>().position);

float tVelocity = Mathf.Sqrt(mass1 / tDistance);

Can you even tell me what this is doing, this is like basic, two object, orbital math. Not that this actually proves anything, just simple math which appears to predict the paths of celestial object.

244 days ago
1 score