Collisions are ... impossible to calculate.
What do you mean? how is something impossible for math to calculate?
Oh I know what you mean, while doing the blitting of the animation, it is impossible to do the calculations in between frames for when the bouncing takes place between frames, that's why balls remain bouncy after they should have stopped.
they are being modelled.
Do you mean we set the formula there and let the GPU do the calculations? Well that's the problem, we modelled something and we give up on calculating it, and I claim it is alive, and to verify it we would have to be able to calculate it all the way. The "black box problem"
Collisions are ... impossible to calculate.
What do you mean? how is something impossible for math to calculate?
they are being modelled.
Do you mean we set the formula there and let the GPU do the calculations? Well that's the problem, we modelled something and we give up on calculating it, and I claim it is alive, and to verify it we would have to be able to calculate it all the way. The "black box problem"
Collisions are ... impossible to calculate.
What do you mean?
Do you mean we set the formula there and let the GPU do the calculations? Or how is something impossible for math to calculate?