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6
FE eat your heart out - you'll like this for you toolbox (emildziewanowski.com)
posted 1 year ago by MindlessRationality 1 year ago by MindlessRationality +7 / -1
Sphere Rendering
How to render a textured, normal-mapped sphere or planet in Unreal or HLSL. Complete with atmosphere and without resorting to raymarching.
emildziewanowski.com
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– Tallester_Skittles 0 points 1 year ago +1 / -1

I think this is for people who already know how to disprove the globe and space theory. Then, you're ready for a deeper dive into speculating how they decieve. To determine if they are decieving is better proven with a laser test or just common observation of where we really are.

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– MindlessRationality [S] 1 point 1 year ago +1 / -0

I think we need to get as close to the truest representation of this world.

I don't believe the maps we get are anything close and it isn't even for the reasons they explain. We should be able to draw a flat map based on ground reference....it doesn't need to be a rectangular map to be flat...the edges may be screwed up for all we know, but it may not be a circle either.... I just want the truth or a better representation of it.

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– Tallester_Skittles 1 point 1 year ago +1 / -0

Ya, flat isn't a shape. It's just an observation and a certainty. The certainty is that it's not a globe

But ya, it means space cant be possible, so ya, land could go for trillions of miles in all directions

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